﻿#region COPYRIGHT
//--------------------------------------------------------------------------------
// <copyright file="UserLine.cs" company="starLiGHT Entertainment Studios">
//    Copyright (c) 2010, 2011
//       Roland Rosenkranz (Glatzemann@email.de)
// </copyright>
// <license>
//   This file is part of starLiGHT.Collision.
//
//   starLiGHT.Collision is free software: you can redistribute it and/or modify
//   it under the terms of the GNU Lesser General Public License as published by
//   the Free Software Foundation, either version 3 of the License, or
//   (at your option) any later version.
//
//   starLiGHT.Collision is distributed in the hope that it will be useful,
//   but WITHOUT ANY WARRANTY; without even the implied warranty of
//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//   GNU Lesser General Public License for more details.
//
//   You should have received a copy of the GNU Lesser General Public License
//   along with starLiGHT.Collision. If not, see http://www.gnu.org/licenses/.
//    
//   ADDITIONAL (commercial) LICENSES for starLiGHT.Collision are available on request.
// </license>
// <version>
// **************[ starLiGHT.Engine SVN ]**********************
// * $Rev:: 3069                  $:  Revision of last commit *
// * $Author:: unknown            $:  Author of last commit   *
// * $Date:: 2011-01-06 16:19:49 #$:  Date of last commit     *
// ************************************************************
// </version>
//--------------------------------------------------------------------------------
#endregion

namespace starLiGHT.Collision
{
    #region Using Statements
    using System;
    using System.Collections.Generic;
    using System.Text;
    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Graphics;
    using starLiGHT.Collections;
    #endregion

    public class UserLine
    {
        public UserLine(Vector2 start, Vector2 end, Color color)
        {
            this.Color = color;
            this.Start = start;
            this.End = end;
        }

        public Color Color { get; set; }

        public Vector2 Start { get; set; }

        public Vector2 End { get; set; }
    }
}
